Description: Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you’re a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further.You’ll discover that:Games play into our innate ability to seek patterns and solve puzzlesMost successful games are built upon the same elementsSlightly more females than males now play gamesMany games still teach primitive survival skillsFictional dressing for modern games is more developed than the conceptual elementsTruly creative designers seldom use other games for inspirationGames are beginning to evolve beyond their prehistoric origins Ships via USPS MEDIA MAIL for economy shipping rates Quick Shipper! Can pack up and ship out with Payment
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All returns accepted: ReturnsNotAccepted
Subject Area: game design, game production
Subject: Design
Item Length: 9.2in.
Item Height: 0.6in.
Item Width: 7.5in.
Author: Raph Koster
Publication Name: Theory of Fun for Game Design
Format: Trade Paperback
Language: English
Publisher: O'reilly, Incorporated
Publication Year: 2013
Type: Textbook
Item Weight: 19.6 Oz
Number of Pages: 300 Pages