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A Theory of Fun for Game Design by Raph Koster (2013, Paperback)

Description: Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you’re a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further.You’ll discover that:Games play into our innate ability to seek patterns and solve puzzlesMost successful games are built upon the same elementsSlightly more females than males now play gamesMany games still teach primitive survival skillsFictional dressing for modern games is more developed than the conceptual elementsTruly creative designers seldom use other games for inspirationGames are beginning to evolve beyond their prehistoric origins Ships via USPS MEDIA MAIL for economy shipping rates Quick Shipper! Can pack up and ship out with Payment

Price: 22.5 USD

Location: Katy, Texas

End Time: 2024-11-10T16:42:26.000Z

Shipping Cost: 5.38 USD

Product Images

A Theory of Fun for Game Design by Raph Koster (2013, Paperback)A Theory of Fun for Game Design by Raph Koster (2013, Paperback)A Theory of Fun for Game Design by Raph Koster (2013, Paperback)A Theory of Fun for Game Design by Raph Koster (2013, Paperback)A Theory of Fun for Game Design by Raph Koster (2013, Paperback)A Theory of Fun for Game Design by Raph Koster (2013, Paperback)A Theory of Fun for Game Design by Raph Koster (2013, Paperback)A Theory of Fun for Game Design by Raph Koster (2013, Paperback)

Item Specifics

All returns accepted: ReturnsNotAccepted

Subject Area: game design, game production

Subject: Design

Item Length: 9.2in.

Item Height: 0.6in.

Item Width: 7.5in.

Author: Raph Koster

Publication Name: Theory of Fun for Game Design

Format: Trade Paperback

Language: English

Publisher: O'reilly, Incorporated

Publication Year: 2013

Type: Textbook

Item Weight: 19.6 Oz

Number of Pages: 300 Pages

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